Saturday, 17 October 2015

Selective reasoning

I'm in the process of converting from Blender to Maya and one hurdle has been the change in component selection methods (and keyboard shortcuts).

It may not be immediately apparent but a proficiency in selecting and navigating a mesh is a necessity if you want to;

  • Create anything more complicated than a primitive mesh,
  • be able to edit that mesh in a deliberate and meaningful way,
  • model at any speed above "painfully slow",
  • maintain desired form and clean topology,
  • understand why component loops and rings are important and
  • avoid destruction of personal property in a fit of pique and frustration.

I finally managed to find this video (which is aimed at people converting from Soft Image to Maya) but it describes Maya's selection tool set very well.



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