Remember Henry our Mudbox mannequin? I've brought him back under Maya's virtual studio lights to test the Primary/Secondary colour mix theory.
Primary: Blue (R:0, G:0, B:255) Secondary: Yellow (R:255, G:255, B:0)
It's all gone a bit disco for Henry but the theory appears to hold up under our virtual conditions. As you can see, Henry is lit by 2 spot lights of the same intensity (1.0). They are acting as twin key lights at 22.5' and -22.5'. There are distinct areas of our primary and secondary colour lights (to Henry's extreme left and right) and, where they overlap most, areas where they mix to produce a white (or certainly whiter) light.
Primary: Red (R:255, G:0, B:0) Secondary: Cyan (R:0, G:255, B:255)
Primary: Green (R:0, G:255, B:0) Secondary: Magenta (R:255, G:0, B:255)
Not entirely scientific (and not particularly useful outside 50's sci-fi and 70's disco) but we don't have to stick with these garish lights. If we apply the same additive theory to more subtle lighting, can we find a more subtle effect and use it in a creative way?
Sorry Henry, you're not finished yet...
No comments:
Post a Comment