It may not be immediately apparent but a proficiency in selecting and navigating a mesh is a necessity if you want to;
- Create anything more complicated than a primitive mesh,
- be able to edit that mesh in a deliberate and meaningful way,
- model at any speed above "painfully slow",
- maintain desired form and clean topology,
- understand why component loops and rings are important and
- avoid destruction of personal property in a fit of pique and frustration.
I finally managed to find this video (which is aimed at people converting from Soft Image to Maya) but it describes Maya's selection tool set very well.
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